﻿using System;
using System.Collections.Generic;

[Serializable]
public class WeaponSkill : SkillBase
{
    public const string key = "WeaponSkill_";
    //方便访问
    public PropertyValue<PropertyBase> ordinary = new PropertyValue<PropertyBase>(new Ordinary(),key + "ordinary");
    public PropertyValue<PropertyBase> resistance = new PropertyValue<PropertyBase>(new Resistance(),key + "resistance");
    public PropertyValue<PropertyBase> elementalInjury = new PropertyValue<PropertyBase>(new ElementalInjury(),key + "elementalInjury");

    public WeaponSkill()
    {
        //方便管理
        propertyList.Add(ordinary);
        propertyList.Add(resistance);
        propertyList.Add(elementalInjury);
    }
}

